Action Points (Divinity: Original Sin)

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Divinity: Original Sin is a manaless game. It uses the Action Point System to Move, Attack and Use Skills.

Maximum AP has a base of 7.
Starting AP has a base of 2.
Turn AP has a base of 3.5.


Constitution (CON) gives an additional Maximum AP per point.
Perception (PER) gives 0.5 Starting AP per point.
Speed (SPD) gives 0.5 Starting AP and 0.5 Turn AP per point.


Maximum AP = 7 + CON
Starting AP = 2 + [(PER + SPD) * 0.5]
Turn AP = 3.5 + (SPD * 0.5)