Differences in Divinity: Original Sin Enhanced Edition
DOS:EE contains more than 13000 changes in terms of playability, combat system, new ability, etc. Below is the some of the major changes:
- Full controller support for one and two players on all platforms (PC, Mac, Xbox One, PS4)
- Bring gaming back to the living room with dynamic split-screen support for side-by-side co-op play
- Full AAA voice-overs for all characters
- Expanded storyline with new quests, areas, and characters, as well as reworked dialogs
- New styles of play including Dual wielding, Wands, and Grenades
- New game modes including Explorer Mode (for story- and exploration-centric players and/or genre novices) & Honour Mode (for experienced tacticians ready to face brutal encounters, puzzles and creatures)
- Enhanced user interface, graphics, animations, effects, and sounds
- Full controller support for one and two players (for side-by-side play, all platforms)
- Dynamic split-screen support for side-by-side co-op play (all platforms)
- Reworked and improved UI for use with controller (all platforms)
- Full AAA voice-overs for all characters (over 350k words)
- New sound effects and improvements made to existing effects
- Enhanced storyline with new quests and situations:
- Main quest made clearer with extra events and pacing changes
- Large portion of the ending reworked and expanded
- Storyline background expanded
- New areas, characters, and quests featuring new dialogs
- Old quests updated and reworked
- Companions now banter and argue with one another
- New styles of playing: Dual wielding, Wands, and Grenades
- Dual wield daggers, wands or other one-handed weapons. This comes with a separate Dual-wielding ability in which you can invest points to improve your proficiency.
- Toss elemental, area of effect, damage-causing, and status-setting grenades. This comes with a separate Bombardier ability in which you can invest points to improve your proficiency.
- Wands are one-handed ranged weapons that deal elemental damage and come pre-charged with an additional powerful skill that the player can invoke 1-4 times depending on his or her Wand skill level. The skill also determines your attack range with wands (from barely-out-of-melee to bow-level).
- New game difficulty modes:
- Explorer mode. Formerly called "Casual," Explorer players will face less-fierce enemies and enjoy a higher chance of knocking them dead, freeing up the player's time to discover, craft, sleuth, and travel outside of combat.
- Classic mode. Formerly called "Normal mode"
- Tactician mode. A totally new game setting featuring smarter, stronger enemies to challenge combat-oriented players.
- Honour mode. Experience Tactician Mode with the added challenge of having but a single save and a single life (no resurrecting!) at your disposal.
- Tactician and Honour modes feature re-designed encounters and puzzles, including new mechanics, monsters, skills, and challenges. Enemy AI is more intelligent and designed to defend against past players' most commonly-used tactics.
- New traps have been added, making perception, tactics/puzzles, and simply moving around in the world a lot more challenging.
- New skills and skill system
- New tiered skill system ('Novice', 'Adept', 'Master') allows you to learn the most devastating skills as you progress in the magic schools of your choosing.
- 15+ new skills featuring custom animations and damage
- Improved AI and encounters
- Existing encounters were improved and re-balanced to provide a more consistent experience throughout all zones.
- AI has been upgraded to better counter the player’s moves.
- Updated system makes crafting more intuitive
- New creatures
- Elemental Wards, Enchanted Armours, Bolt-stricken Zombie, Arcane Vortex, Nether Jester, Poison Slug, Spitfire Totem, Void Crystal, Oilskin ExploSkeleton, Soul of Desperation, Angry Chest
- New cut scenes and improvements to existing cut scenes
Balancing and Gameplay:
- Skills were rebalanced and redistributed into skill schools to give each a more cohesive theme
- Balancing changes have made mid- and late-game (post-Cyseal) combat more dynamic and engaging
- Existing abilities and talents have been rebalanced
- Weapon ability progression has been updated to further differentiate play styles based on weapon types (e.g. the 'Two-handed weapons' theme now focuses on slow, powerful strikes with a good chance of inflicting monstrous crit, while 'Dual-wielding' is centered around striking multiple hits more and more rapidly as the player levels up the ability.)
- Vendors sell much better loot
- Magical items are built up differently
- Items' use requirements have been revised
- Economy (gold value and rarity of all items) has been revised
- Treasure generation and traders have been overhauled. Item selection by treasure generation is also less random and uses a system that guarantees variation in drops over time
- Weapons, amour, shields, potions, and statuses have been rebalanced
- The engine's inner formulas that calculate hit chances, crit chances, damage, armour, blocking, and more were carefully revised and improved
- 'Saving throws' formula has been rewritten
- New items and item combos for creating wands and grenades
- 360-degree camera, with improved art assets for viewing at all angles
- Reworked visuals for improved performance
- Textures were updated to improve performance
- DirectX 11 was added, which improves performance.
- Because of these changes, the game now only works on 64-bit Operating Systems
- New animations and effects
- New animations for new weapon types (wands and dual wielding)
- New effects and animations for new skills, but also enhanced existing skills
- New custom animations for all NPC's
- New animations for new creatures and destructibles