Traits (Divinity: Original Sin)

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Traits are gained through conversations. They show the personality of the character. The bonuses are applied when one side of the trait has higher points than the other.


Left bonus Left Right Right bonus
+2 Reputation Altruistic Egotistical +1 Bartering
+1 Willpower Independent Obedient +1 Willpower when an ally with Leadership is in sight
+1 Leadership Righteous Renegade +1 Pickpocketing
Immune to Charmed Blunt Considerate +1 Charisma
Immune to Fear Spiritual Materialistic +1 Loremaster
+3% Critical Chance Compassionate Heartless +20% chance to hit when backstabbing
+1 Initiative Bold Cautious +1 Sneaking
+1 Crafting Pragmatic Romantic +1 Lucky Charm
Immune to Cursed Forgiving Vindictive +20% chance to hit on attacks of opportunity